My team's entry into Bullet Hell Jam 2023, "Wraths and Favors" is an isometric bullet hell dungeon crawler that follows the journey of a demon slayer in her escape from a dark dungeon full of enemies. During this project, I was in charge of creating all the SFX and working with the programmers to implement them into Unity using Wwise. You can check out my technical breakdown below!
-Creating of 30+ SFX for the game from original materials and library recordings.
-Implementing all those sounds into Unity using Wwise.
-Using C# scripting to implement the events from Wwise into Unity using gameplay events.
-Creating and implementing a dynamic system using states within Wwise to change in-game ambience and music based on real-time player location.
-Using game parameters and RTPCs within Wwise to apply filters to the music and SFX buses based on in-game events.
-Mixing and profiling through Wwise to identify inefficiencies and bugs.
-Play testing game builds and implemented bug fixes when needed.