An Unreal Engine demo project, StackOBot allowed me to explore Unreal Engine 5 and the native audio features included in it. Within this demo, I created and implemented an interactive audio world using blueprint visual scripting. You can find the technical breakdown below!
-Creating unique SFXs for the machines around the level and used the blueprint system to allow the player to interact with these machines
-Building a dynamic footsteps system based on what surface the player was walking on using blueprints and physical materials within Unreal.
-Building a dynamic ambience made up of emitters and 2D beds using the new Soundscapes system included in Unreal Engine 5.